What Is Mozilla Hubs Used For: Features, Reviews & Alternatives
Private social VR rooms in browser/headset.
Editorially updated Oct 5, 2025

The overview
What Mozilla Hubs is for
1Core Capabilitie
- Browser-based room creation interface
- URL-shareable private room link
- Avatar customization panel
- Spatial audio communication
- Multi-user object placement and manipulation
2Specialized Workflow
- GLB/GLTF model import for custom asset
- Spoke scene editor integration for advanced room design
- Screen sharing and media embedding (YouTube, Twitch, etc.)
- Persistent room saving and moderation tool
Who it helps
Useful ways to use Mozilla Hubs
A practical path
Launch a Private Virtual Space
Navigate to the Hubs homepage and click 'Create Room'. A unique URL for your new, empty virtual space will be generated instantly, ready for sharing
External signals
Reviews & reputation
Aggregated review score
Mozilla Hubs offers an accessible, browser-first entry into social VR, praised for its ease of room creation and cross-device compatibility. Users appreciate the open-source nature and customizability via Spoke, though some note performance limitations with larger groups or highly complex scenes, and occasional UI quirks.
Quick answers
Frequently asked questions
1What hardware is required to access a Hubs room?⌄
Hubs is designed for broad accessibility. You can join a room using a standard web browser on a desktop computer, laptop, or mobile device. For a more immersive experience, any WebXR-compatible VR headset (like Meta Quest, Valve Index, or Pico Neo) can also be used. No specific software installation is needed beyond a modern web browser.
2Can I host a persistent room for an ongoing community or event series?⌄
Yes, Hubs allows you to 'pin' a room, making it persistent. This means the room's content and URL remain available indefinitely, rather than expiring after all users leave. You can also set up moderation roles to manage content and user behavior in persistent spaces, ideal for community hubs or recurring events.
3How do I integrate my own 3D models or custom scenes into Hubs?⌄
You can import individual 3D models in GLB/GLTF format directly into a room using the 'Place' menu. For more complex, custom environments, you'll use Spoke, the Hubs scene editor. Spoke is a web-based tool that allows you to design entire scenes with custom assets, lighting, and interactive elements, which can then be published as a Hubs room.
4Is there a cost associated with creating or hosting rooms on Hubs?⌄
Mozilla Hubs is open-source and free to use for creating and hosting rooms on the default Mozilla servers. There are no subscription fees for basic usage. For advanced users or organizations requiring custom branding, dedicated server resources, or specific integrations, self-hosting the Hubs software on your own infrastructure is an option, incurring your own hosting costs.
5What are the limitations on the number of concurrent users in a Hubs room?⌄
While Hubs is designed for social interaction, performance can vary based on the complexity of the scene, the number of objects, and individual user hardware/network conditions. Typically, rooms perform well with 10-20 concurrent users. For larger audiences, it's often recommended to use Hubs' 'lobby' feature to direct users to multiple smaller, linked rooms or to consider self-hosting with optimized server configurations.
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